![Controller or Manager? Are they the same? Does it matter? Here's a sample from Unity where they use both. : r/Unity3D Controller or Manager? Are they the same? Does it matter? Here's a sample from Unity where they use both. : r/Unity3D](https://preview.redd.it/controller-or-manager-are-they-the-same-does-it-matter-v0-ld3ie58x2tea1.png?width=640&crop=smart&auto=webp&s=4a5c828d0555fcbc9cb4fd5ae17aa98f9a985509)
Controller or Manager? Are they the same? Does it matter? Here's a sample from Unity where they use both. : r/Unity3D
![Controller or Manager? Are they the same? Does it matter? Here's a sample from Unity where they use both. : r/Unity3D Controller or Manager? Are they the same? Does it matter? Here's a sample from Unity where they use both. : r/Unity3D](https://preview.redd.it/controller-or-manager-are-they-the-same-does-it-matter-v0-ld3ie58x2tea1.png?auto=webp&s=e9847182f7b0fed245ad6235727b4ea9d180e1a2)
Controller or Manager? Are they the same? Does it matter? Here's a sample from Unity where they use both. : r/Unity3D
![So Many Controls, Not Enough Hands — Action Based Controller Manager in Unity | by Paul Killman | Medium So Many Controls, Not Enough Hands — Action Based Controller Manager in Unity | by Paul Killman | Medium](https://miro.medium.com/v2/resize:fit:1400/1*7mFbJrJ99oBEf1NU0-uFgw.png)
So Many Controls, Not Enough Hands — Action Based Controller Manager in Unity | by Paul Killman | Medium
![I found a way to detect when a controller is connected and automatically switch to/from it using AC — Adventure Creator forum I found a way to detect when a controller is connected and automatically switch to/from it using AC — Adventure Creator forum](https://i.imgur.com/dteWeCZ.png)